Resident Evil 7 walkthrough part 3: dog heads and your first tape

May 2023 ยท 5 minute read

Who let the dog (heads) out?

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Resident Evil 7 Guide: Walkthrough #3 - Finding your first dog heads

In the previous part you will have gathered the Ox Statuette in order to escape the first wing of the house where Jack was terrorizing you. You're now in the Main Hall of the house.

As you explore the phone will ring. Answer for some more story intrigue. Your new goal is to get out of this house and that's going to be quite a task. The front door is right here, but the door is locked and you need three dog-heads to complete the Cerberus symbol on the door to make it unlock. Okay - understood.

This room has a fair bit in it. Let's handle that first:

You'll also notice your first doors with insignias on them - the first you'll see has a Scorpion. This is what you think it is: symbol-coded keys. You'll find your first scorpion key leter, don't worry, you haven't missed any yet.

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Getting the White Dog's Head Key Item

Inside a clock in the main hall you'll be able to remove its pendulum. This is your key to the first dog's head to open the front doors. Here's a step-by-step of what you do:

Head back to the Main Hall. If you want to get it out of your inventory, slap the White Dog's Head into the door puzzle. It's worth placing these as you go to free up some inventory space.

Getting the Blue Dog's Head Key Item

It's time to go upstairs. There's another coded door here (snake) on one side, and granny and an open door are on the other. Through here are a few rooms: Grandma's Room (Scorpion Door), the Kids Room (Snake door), a Bathroom and the Recreation Room. Use your map to navigate.

First, in the Recreation Room:

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VHS Tape - Mia

You had some practice with this one when Jack was stalking you earlier, in a sense. All you have to do is make your way through the building, hiding from the person stalking you. You won't get any weapons here - you just have to hide and survive.

There's a trophy in it for you if you make it through without getting detected until the story demands you be detected, so be careful. You should also try to take in this building - this tape is foreshadowing of a sort.

When you reach the room with a shadow puzzle similar to what you saw earlier, head right outside onto the grim old balcony and hide to the right until she's gone. Once she's stomped off shouting angrily, which might take a while, head in and interact with the shadow puzzle.

Shadow Puzzle - Spider: This is pretty simple; rotate the object until it broadly fits the silhouette shown missing on the painting, then hit X/A. That'll do it - it doesn't have to be massively accurate and isn't difficult at all. It's all really just a matter of perspective.

There's a bit more hide and seek after this. Walk forward and be prepared to crouch and duck back to hide when necessary. The tape will end soon.

And... you're back in the room. Poor Mia. But... no time to waste. Head out of the door onto the balcony area. Around here there are a few things you can grab:

Note the collapsed staircase here - this drops back down to the area you were in earlier to the hallway where you met the cop. Hit up the bathroom.

Inside the bathroom:

When you go to leave the bathroom after grabbing the statuette... well, yep. So: I got out of this by just running to the left and dropping down the broken stairs. I then ducked into the very first save room. I'm not sure if there's a better way, honestly. My only advice is to just get out of there.

It's time to pick up part four, then. As soon as you can, and without attention, return to the Main Hall.

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